"[New] In 2024, The Fabric of Future Cutting-Edge VR Technology"
The Fabric of Future: Cutting-Edge VR Technology
State of the VR Industry
Liza Brown
Mar 27, 2024• Proven solutions
Disclaimer: This post includes affiliate links
If you click on a link and make a purchase, I may receive a commission at no extra cost to you.
What’s the popular VR platforms and what is developing fast?
Well, the fourth Annual GDC European State of the Industry was held just about a month ago and as always, developers from various parts of this continent took part in it. It was very clear from the developers that they are still launching games keeping the PC and Smart Phones in mind. These are still the most popular platforms where 49 percent of the developers made their latest release on PC/Mac, around 41 percent chose smart phones and tablets to be the best medium.
It is quite clear from the discussion that the game developers prefer PC/Laptops/Mac over any other devices to release their games. But, this year’s survey came up with a different result where 59.7 percent developers preferably chose PC/Mac followed by 48.3 percent developers who chose virtual reality headsets for their upcoming games. So, we can say that despite the indomitable popularity of the PC and Mac, virtual reality is also gaining a strong ground.
The VR gaming development is truly rising then
Is it really the right time to make comment like virtual reality is really uprising as a gaming platform? If you take the year of year survey report, yes the result shows a significant uptick for the interest of this platform. If we look back at the last year’s survey, it revealed that only 33.4 percent of the developers were interested to develop games for VR platforms. If you consider in terms of interest, VR was placed behind the PC/Mac, PlayStation 4, smartphones or tablets. But, considering this year’s data, we can see more advancement in the interest for the VR platform! More and more European developers are now getting interested to develop games for VR platforms that the smartphones or tablets.
This clears the air that VR is turning to be an emerging platform for the European game developers but, which one is preferred more by the professional game developers – is it the Oculus Rift or HTC Vive or something else for that matter? The survey also includes a detailed report on that as well. Asking about which VR platform they are using – 23.1 percent developers said they are using Rift, Vive is slightly behind with 22 percent developers’ preferences. There is PlayStation VR headset as well with 11.8 percent preferences.
However, despite having such acceptance by the professional game developers, the confidence for the VR games market seems to have dropped a bit – at least the recent survey is showing something like that. Last year, 71.7 percent of the game developers considered VR to be a sustainable long-term market while in this year, it slipped a little with 68.8 percent developers are thinking VR could be a long sustaining gaming market.
About the European VR game makers and their funding
Funding for the games has always remained one of the prime concerns for the game developers and publishers. You know that it takes large amounts to be invested for the games. When it comes to the funding policies for the European game developers, most of them are covering the entire expenses using their own funds. Take a look at what the survey report has to say about that. Asking about the sources of the fund for the games 57.8 percent said that their funds come from the company’s existing fund while contrary to this, 32.9 percent game developers said that they manage their own fund from their personal accounts.
We know that crowdsourced funding is also a preferable way to manage funds but, this seems not very convenient for the VR game developers since a very poor percentage (5.2) of the developers replied that they are working on games the fund of which is crowdsourced. While some developers consider this as an awful idea, some mentioned this to be a tricky process.
Overall, this is what cooking inside the VR gaming world and this survey report explains the different aspects of virtual reality that clearly presents the state of the VR industry on this year – 2016. Hopefully, we will come across much more advancement to this process in the coming years since gaming on VR headsets is massively exciting and fun.
Liza Brown
Liza Brown is a writer and a lover of all things video.
Follow @Liza Brown
Also read:
- [New] 2024 Approved Experience Unchained Reviewing the Panasonic HX-A1
- [New] 2024 Approved Podcasts Versus YouTube Finding Your Preferred Outlet
- [New] 2024 Approved What Is Triller? A Platform That Challenges Traditional Video Sites
- [New] In 2024, Conquer Your First Successful Zoom Call
- [New] In 2024, Top 5 Voice Alteration Apps for Professional Vtuber Artistry
- [New] The Ultimate Guide to KineMaster Mastery & Excellent Online Alternatives
- [New] YouTube Playlist Reordering Simplified
- [Updated] 2024 Approved A Visual Feast Delving Into the World of ASUS's 4K UXGA Screen
- [Updated] In 2024, Boosting Team Engagement with ZOOM Techniques on MSTEAMS
- 3 Solutions to Find Your Nokia C12 Plus Current Location of a Mobile Number | Dr.fone
- 面对USB镜像中数据不见了,有哪些修复方法?
- Best Android Data Recovery - Undelete Lost Music from Itel P40
- Designing Striking Valorant Thumbnails for Online Platforms
- Einfache Anleitung: IPhone-Backups Auf Ihrem QNAP NAS Mit 2 Schritten Erstellen - FoneTool
- Estimating Total Seconds A 20MB-Sized Video for 2024
- From Novice to Pro Steps for Social Success for 2024
- In 2024, Mastering Your iPhone The Secrets to HDR Image Magic
- Reflection Photography Tips for iPhone
- Updated From AVI to MP4 How to Cast Any Video File to Chromecast
- Title: [New] In 2024, The Fabric of Future Cutting-Edge VR Technology
- Author: Matthew
- Created at : 2024-11-29 10:06:27
- Updated at : 2024-12-04 06:23:00
- Link: https://article-tips.techidaily.com/new-in-2024-the-fabric-of-future-cutting-edge-vr-technology/
- License: This work is licensed under CC BY-NC-SA 4.0.